Regardless, make sure you have this on hand for close encounters, but don’t rely on it too much when it comes to facing an army. The second is being able to use it as a melee weapon, whether you’re shredding someone’s face with the three rotating scoops or shoving someone off a platform at a vicious speed. The Sky-Hook has two distinct utilities, the first is helping you get around with the rail lines that are scattered throughout Columbia – they’ll be just what you need when you need to get somewhere in a hurry. This is going to be your most basic primary tool in the game, and it’ll serve its purpose throughout your journey. It may not always be an easy task, but if you aim true and stay in the fight, you may just get out of Columbia alive… maybe. Here now is a small but handy weapons guide letting you know what kind of items you’ll have for shifting the tide in your favor. ![]() Some of them will be a short in supply when it comes to ammunition, but the effect they’ll leave on your foes – especially once you mix the Vigors in – is immeasurable. Fortunately, along with being able to generate super powers via Vigors, you’ll also be able to get your hands on some really cool weaponry over the course of the game. So you’re going to need firepower, and lots of it at that. That’s just the least of your worries once the Songbird, a giant mechanical creature, shows up to take her back. ![]() This time you’re up in the sky, fending off against mechanical madmen and other dangerous foes while trying to escape with a mysterious girl named Elizabeth. ![]() Columbia is going to be a rather dangerous place when you set foot in it this week with BioShock Infinite, the long awaited follow-up to the underwater epic that Irrational Games created years ago.
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